B-TEN’s Letter to Santa

by Gabe Carey

Dear Santa Claus,

In August 2012, I was merely a junior in highschool. At the time, I was still trying to figure things out, like most highschool students. I was going to a school full of kids that I felt relatively distant from. I was excluded. So, I’d spend most of my days alone, relying on tech news sites like Engadget to keep me entertained. Shortly after, I decided to start a blog, which I would entitle Bullogna Technology and Entertainment News, later abbreviated as B-TEN. The name derived from a substitute teacher I had at the time, who mentioned that her boyfriend — or husband, I can’t really remember — was full of bologna. From then on, I was fascinated by that euphemism. It was a way of saying bull– well, you know– without directly saying it.

IA is Back by Popular Demand

by Lauren Baughman

It’s no surprise that we have more news about the newest Vocaloid, IA. After a huge success with her live concert movie and fantastic after party at NYCC, the fans have demanded more IA! And to their delight, she is coming back. This December, fans on the East and West coast will have a chance to view the encore screening of IA’s live concert movie.

ZergID is a Social Network for MMORPG Gamers

by Gabe Carey


What happens when former G4 and Revision3 host Alex Albrecht and Maker Studios co-founder Scott Katz collaborate on a social network for MMORPG obsessives? ZergID happens, and with over 2 years of development and testing from over 10,000 gamers, a public beta of the gaming-centric social network is now available to the public by means of an open beta.

IA US Debut Rocks NYCC

by Lauren Baughman

A few weeks back we introduced IA, a brand new Vocaloid diva to hit the scene, who made her US debut earlier this month at New York Comic Con. During that same time, Hatsune Miku was holding her own expo and appearing on US TV shows like Late Night with David Lettermen; would this distract from IA’s introduction? Or would the pink haired newbie make her mark at NYCC?

PlayStation TV Review: You’ve Probably Never Heard of It

by Gabe Carey

Source: PlayStation

The other night, I spent well over two hours replaying the same mission in Hotline Miami repeatedly on my new PlayStation TV. I may not have a handle on Hotline Miami, but surely, I could operate a PlayStation TV blindfolded at this point, mostly because it’s technically my third PlayStation Vita, just on my TV rather than in the grip of my hands. I need to stop playing Hotline Miami because it only adds to my stress. It’s time to get back to what I purchased the device for — Persona 4 Golden and practically every Final Fantasy game worth playing. I played a virtual week’s worth of Persona on the PlayStation TV and it felt right at home. Sure, in comparison to my PS4, the PS TV’s understanding 1080i, or even 720p for that matter, is distinctly different. The image isn’t as sharp and it’s a bit faded when playing games on this larger projection of the Vita display that fits in my pocket and weighs less than a pack of cards. But it’s also no worse looking than what I recall seeing on my PS3 the last time I played it. Killzone: Mercenary on my 24-inch monitor resembles the original BioShock on PS3, and possibly looks even better.

Meet IA

by Lauren Baughman

With the creation of Yamaha’s VOCALOID program, the pop music scene is slowly becoming invaded by unlikely stars. After the insane popularity of VOCALOID Diva, Hatsune Miku, virtual stars have become a new worldwide sensation and are popping up everywhere. Hatsune Miku has her own live concerts (including her time as Lady GaGa’s opening act), there was the Michael Jackson hologram performance for the Billboard Music awards and now, we have a new star to add to the world of virtual songstress’.

Samsung Reveals the Samsung Gear VR Headset

By Daniel Campbell

    Samsung announced today that they are creating, in partnership with the recently Facebook acquired Oculus VR, a “mobile virtual reality headset”. The Samsung Gear VR is essentially an add-on for the Note 4, and uses the phone’s GPU and CPU to power the headset while the phones 5.7 inch AMOLED screen will act as the display. The headset will use Oculus’ software and will integrate the Oculus Mobile SDK and will use the all new Oculus Home software as a main hub for the headset where you can switch between applications. It is also said that the Gear VR has fixed the Oculus Rift issue of motion sickness in long term gameplay, but that has yet to be confirmed as nobody has had their hands on it long enough to do so.

Is Porting BioShock to iOS a Waste of Time?

by Gabe Carey

The short answer? Probably.

I’m going to start by saying this: in the past, I’ve been called every variant of “fanboy” in the book. I’ve been a Nintendo fanboy, an Xbox fanboy, a PlayStation fanboy, a PC fanboy — and most recently, I’ve been called out as a “Vita fanboy”, even by some of my co-workers here at the site. So let’s set something straight before I head off into the abyss of controversy that’s sure to follow the publication of this post. I am none of those things. I’m a fanboy of video games, and what some people fail to realize is this: without those who actively pursue the preservation of traditional-styled video games, I highly doubt the PS4 would have passed 9 million in sales last month or that the Xbox One would be the fastest-selling console of all-time. It’s time to start helping out the dedicated handheld console space.

B-TENdo – A New Kind of Nintendo Podcast

by Gabe Carey

B-TEN is proud to introduce a brand-new kind of Nintendo podcast, making optimistic predictions and remaining positive about the company’s future overall. While the rest of the internet is deluged with negative press regarding Nintendo, B-TENdo honors what the company does best — creating highly-regarded software to the best of its ability on delightfully distinguished platforms.

Oculus Announces First Ever Developer Conference: Oculus Connect + Acquisiton

by S’vani Herrera

Oculus Connect Details

Oculus Connect will be Oculus’ first developer conference. According to the website, it’ll bring many engineers, designers, and any creative people from around the globe to work together and make virtual reality gaming the best it can be.

FaceRig Lets You Control Octodad With Your Face

by Gabe Carey

According to their Dev Bits YouTube series, FaceRig, a facial recognition and animation software, will be adding Octodad to its rapidly evolving lineup of characters. The latest offering from FaceRig includes the complete facial poly-count from Octodad: Dadliest Catch and, according to Young Horses President Phil Tibitoski, Octodad was “lent to these folks working on FaceRig, a facial recognition and animation dealio. Cool results.”

iCracked Founder Says the Company’s Future Lies in the Pre-Owned Smartphone Market

by Gabe Carey

Earlier this month, Bloomberg spoke with iCracked founder AJ Forsythe to discuss the future of Apple’s mobile handsets as well as the unexpectedly colossal pre-owned smartphone market that the company has recently been involved in. When asked whether or not it’s helpful to keep up with the latest rumors surrounding the imminent iPhone 6, Forsythe vaguely responded, “No it doesn’t. It’s a little bit more technical than that”.

Why the PlayStation Vita’s E3 Presence was Upsetting

by Gabe Carey

Early last week, Sony held their annual E3 media briefing in Los Angeles, California. Not only were they competing with Microsoft this year, but you could argue that all five major publishers were involved in a heated battle to see who could better win the hearts of the “hardcore” gaming demographic. Most would say that, of the three major contenders (Sony, Microsoft, and Nintendo), Sony Computer Entertainment held the weakest conference. It was longer and more drawn out than the others. Not only that, but Sony wasted time slandering other companies rather than focusing on what they do best: publishing quality video games.

B-TEN to Partner with Revue Labs for #ProjectLabs

by Gabe Carey

B-TEN is proud to present our partnership with Revue Labs to help raise money for and maintain #ProjectLabs. The #ProjectLabs initiative has been designed to raise awareness for careers in the video games industry by ensuring that schools are properly equipped with the tools required to properly educate students and parents on industry conditions and problem-solving that applies to real-world scenarios. Already, Revue Labs has begun to network with educators located in Southern California to assure education specialists that there is a real urgency for this kind of activism.