The Swapper – PlayStation Review

the swapper cover

by Jes Taylor


One of my favorite parts of gaming is being caught completely by surprise by a game I barely know a thing about before playing it for the first time and The Swapper was a perfect example of that. The puzzle gameplay itself feels like it has inspirations from games like Portal, while still featuring its own unique flair. The main mechanic of The Swapper is cloning, as you have the ability to clone yourself up to four times at once. The puzzles themselves hinge on your cloning ability. You and your clones are in sync so thus placement is crucial. If a clone is five paces ahead of you, he’s going to stay five paces ahead of you unless you run him off a cliff or walk him into an obstacle that holds him in place while you catch up. While that may be annoying at times, it ultimately doesn’t take away from the game.

The Swapper doesn’t last so long that the gameplay becomes boring. If you can manage to cruise through without getting stuck too long on many of the puzzles, The Swapper can easily be completed in a four-hour sitting. As with many games on PlayStation systems, The Swapper features cross-buy, which allows you access to the game on PlayStation 4, PlayStation 3, and PS Vita with just the purchase of one version of the game. The game is truly an awesome experience and at $19.99, it’s a perfect game to get on all Playstation platforms. With very fun gameplay spread across an incredibly atmospheric setting with a terrific soundtrack, The Swapper is one of the best puzzles games I’ve played in recent years and is a must buy game!

Review copy of the game provided to us by Curve Studios. Our thanks goes to them!

PlayStation Version Differences

by Gabe Carey


While the PS Vita version of the game is likely the version you would opt for as an owner of all three PlayStation platforms, The Swapper actually feels most at home on PS4. Strangely enough, however, the PS4 version is a bit off-putting at first. Despite the menus being displayed in a native 1080p resolution, the game itself seems to be running at, perhaps, 900p and isn’t upscaled for a 1080p television, resulting in the game being displayed within a set of black bars bordering the screen. To resolve this issue, which may not affect every PlayStation 4 user, you’ll want to head into Settings > Sound and Screen and reconfigure your display area settings. Aside from this minor setback, the PS4 version of the game seems to be the definitive way to experience The Swapper on PlayStation platforms. The subtly eerie music and atmospheric landscapes are at their most immersive with the lights off and a pair of quality headphones blanketing your ears.

Depending on how you play, the Vita version would likely be my second choice out of the three ways to play The Swapper. The game isn’t heavily reliant on the DualShock’s rear triggers, which means that unlike many Vita ports, the controls aren’t entirely nerfed. Unfortunately, however, later puzzles do require extreme precision when creating clones and the Vita’s right control stick doesn’t seem to offer the amount of accuracy required, making the Vita port playable, but not necessarily ideal in comparison to its console counterparts. Visually, it looks better than the PS3 version due to being displayed on a smaller screen but, as expected, doesn’t quite match the enticing visual quality of the PS4. This also isn’t the best game to play on the go as its stunning environments and engaging story will produce more of an impact when you’re completely focused on the game and are distracted by your real-world surroundings.


Last, but certainly not least, the PS3 version of The Swapper offers the same atmospheric experience as the PS4 and PS Vita versions of the game, but at a lower resolution. Although, like the Vita version, you may run into some trouble with precision when creating clones using the DualShock 3. If you happen to own a DualShock 4, but not a PS4, you may want to use that controller instead for a less frustrating puzzle-solving experience in The Swapper.

363 total views, 1 views today

Share This Post
  • Tye the Game Guy

    i’m surprised you didn’t mention the pc version, as for the fact that I feel like the game was made for it. Are we not scoring reviews anymore or is this more of a tech-suggestion article?

    • Gabe Carey

      We aren’t using review scores at the moment, but we are working on a score-esque solution that fits our style a bit more than an ambiguous 100-point scoring system.

      I agree that the PC version would likely be the definitive means of playing this game, but unfortunately, we were not provided with a review copy for that particular platform.

      • Tye the Game Guy

        Ok well I’ll keep my eye out for what you end up doing.